Large Town: E̜stiǟfoklek Styut Ner

E̜stiǟfoklek Styut Ner

E̜stiǟfoklek Styut Ner
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceKe̜kzi Diocese
Sub ProvenceMotavuyaba Parish
RegionKo Bî Meadows
Founded1471
Community LeaderMaster Eluneth Dhando
Area6 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4754 m (15597 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1608
Population Density268 people per km2 (804 people per mi2)
Town AuraCharm
Naming
Native nameE̜stiǟfoklek Styut Ner
Pronunciation/ˌe̜stjaːˈfoklek/ /stjut/
Direct Translation[critical] [host]
Translation[Not Yet Translated]

E̜stiǟfoklek Styut Ner (/ˌe̜stjaːˈfoklek/ /stjut/ [critical] [host]) is a subtropical Large Town located in Motavuyaba Parish, Ke̜kzi Diocese, within the Covenent of Irus.

The name E̜stiǟfoklek Styut Ner is derived from the Wood Elvish language, as E̜stiǟfoklek Styut Ner was founded by Méchī̌s Có̄ 'Sasha Bug' Jóō Séchvé̄ Yóoī Khorva, who was culturaly Wood Elven.

Climate

E̜stiǟfoklek Styut Ner has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). E̜stiǟfoklek Styut Ner receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. E̜stiǟfoklek Styut Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4754 m (15597 ft) above sea level.

Overview

E̜stiǟfoklek Styut Ner was founded durring the late 16th century in spring of the year 1471, by Méchī̌s Có̄ 'Sasha Bug' Jóō Séchvé̄ Yóoī Khorva. The establishment of E̜stiǟfoklek Styut Ner suffered from many setbacks, delays, and obsticles, most notably a group of E̜stiǟfoklek Styut Ner which required millitary assistance exterminate before the community could finish being built.

E̜stiǟfoklek Styut Ner was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and E̜stiǟfoklek Styut Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

E̜stiǟfoklek Styut Ner is is constructed arround a series of restrictive canals mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of E̜stiǟfoklek Styut Ner's size could have. The well-designed, yet cheep have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around E̜stiǟfoklek Styut Ner makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in E̜stiǟfoklek Styut Ner’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

E̜stiǟfoklek Styut Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜stiǟfoklek Styut Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜stiǟfoklek Styut Ner's parks.

E̜stiǟfoklek Styut Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stiǟfoklek Styut Ner.

E̜stiǟfoklek Styut Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stiǟfoklek Styut Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stiǟfoklek Styut Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stiǟfoklek Styut Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stiǟfoklek Styut Ner's public wards, blessings, and other arcane systems.

E̜stiǟfoklek Styut Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜stiǟfoklek Styut Ner's natural decorations nor waterways.

E̜stiǟfoklek Styut Ner has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

E̜stiǟfoklek Styut Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜stiǟfoklek Styut Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in E̜stiǟfoklek Styut Ner. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of E̜stiǟfoklek Styut Ner a notably resourceful and hearty people.

E̜stiǟfoklek Styut Ner's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, autumn is skipped in E̜stiǟfoklek Styut Ner.

The Dinosaur, Ceratosaurus near E̜stiǟfoklek Styut Ner are known to be almost tame, such that they can be put to domestic use.

E̜stiǟfoklek Styut Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Abjuration energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6496 m2
    • Cattle and Similar Creatures: 402
    • Poultry: 4824
    • Swine: 321
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 160

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

523 of E̜stiǟfoklek Styut Ner's population work within a Foundational Occupation.

1021 of E̜stiǟfoklek Styut Ner's population do not work in a formal occupation, but do contribute to the local economy. 64 (4%) are noncontributers.

Points of Interest

The center of E̜stiǟfoklek Styut Ner's town square was built around an ancient standing stone.

POI

History

The the a library of Transmutation, an a library imbued with potent amounts of Transmutation energies was created in Esíhgni̊fàf Se by in time immemorial, reportedly some time during the late 2nd century.

History